Here are the rest of the First Nations warriors from Brigade Games' Plains Wars kickstarter. They are now ready to take part in my next go at the Battle of Belly River!
will's toy soldier blog
Tuesday, 11 November 2025
Mounted plains warriors
Sunday, 9 November 2025
Battle of Belly River playtest
Arthur suggested that we attempt a recreation of the 1870 Battle of Belly River. This was the last great battle between First Nations in Canada, taking place in what is now southern Alberta near what is now the outskirts of Lethbridge. Of course, back in 1870, neither Alberta nor Lethbridge existed! And even the river's name has changed, as it is now known as the Oldman River.
The battle was between the Cree of the Iron Confederacy and the Siksika (Blackfoot), Kainai (Blood) and Piikani (Peigan) of the Blackfoot Confederacy. The Cree had learned that an outbreak of smallpox had devastated the Blackfoot, and they wanted to take advantage of their weakened foes. There's obviously much more to the history, and you can read more about it here and here.
For this playtest, I trotted out the now out of print Warhammer Historical Wargames' Legends of the Old West, which is based on the Lord of the Rings Strategy Battlegame system. I thought it would be a decent way to include distinct characters, especially to add some heroic leaders. In retrospect, this went a little too far into detail, with a separate profile for each figures. For the next game, there will still be heroic leaders but I'll streamline the ordinary warriors.
The battle was not a single great event, but rather a series of encounters that ranged over miles and miles of the Oldman River valley. Groups of warriors joined in the battle as they arrived. Most of what we know of the battle is based on oral histories, and are not completely clear or unambiguous. Rather than try to cover the entire battle, I decided to instead pick up more of a feel of the battle. There are four warbands, two Cree and two Blackfoot, one each on foot and mounted. The action is joined in media res. The Cree warband on foot had previously attacked an outlying Kainai encampment. A child escaped the attack, and was able to raise the alarm with the main Blackfoot camp. So we have a point in the battle where the initial Cree warband (on foot, on the hill on one side of the valley) has been engaged by a Blackfoot warband. Meanwhile a group of mounted Blackfoot warriors are moving up to assist. A mounted Cree warband start off table. They will arrive when the dice arrive - we roll at the end of each turn. At the end of turn 1, if the die is 6 they will move onto the board in turn 2. Each turn the target number is reduced, so at the end of turn 2 the target roll is 5, and so forth until the warband arrives. The scenario is heavily based on the Little Bighorn scenario from the LotOW Plains War supplement, Frontier: Blood on the Plains.
On Friday, Doug, Peter, Kevin and Craig came over to playtest the rules with Arthur and me. Craig is familiar with the LotR SBG and was able to provide much helpful tactical advice! Thanks to Doug for providing photos and terrain.
Here is an overview of the game table. As you can see, I've re-used my Sicily boards to represent the Oldman River valley. The river has cut path through the prairie, with water erosion creating steep-sided coulees. Embarrassingly, the two centre boards will need to be flocked to match the other boards! Thanks to Doug for lending the aspen tree stands that line the river edge and lichen to represent bushes at the foot of the hills.
At the start of the game, the two warbands on foot enter into a firefight across the coulee.
Neither side had cover, so casualties accumulated quickly. The Blackfoot on the right had more firepower than the Cree on the left, and this gradually became evident as they were inflicting more casualties than they received.A group of mounted Blackfoot are moving up but start on the wrong side of the river. The river can be crossed at half speed. Over a couple of turns, the mounted Blackfoot crossed the river and closed in on the battle.
By the time the Blackfoot horsemen moved up, the Cree warriors had realised that the firefight was not in their favour, and they moved down into the coulee. Seeing the approaching horsemen, this particular warrior had to act on his 'good day to die' characteristic and single-handedly charged into the fight. It did not go well for him.
The mounted Blackfoot warriors then closed in with the Cree warband.
In the ensuing melee, all but two of the Cree were rubbed out. And then finally, the Cree reinforcements arrived, just in time to rescue the survivors!
The other mounted Cree took on the warband on top of the hill.
The arrival of the mounted Cree warband finally shifted the balance of the fight.
The warriors in the bottom of the coulee drove off the mounted Blackfoot, culminating in a huge pile on to the Blackfoot war leader, as the horsemen at the top of the hill whittled down the Blackfoot on foot.
I'm going to rejig the scenario a bit before I trot it out again at the next Bonsor evening. I'll switch to Wiley Games' Fistful of Lead (more precisely I'll use the Glorious Adventures version), with a sort of hybrid between the base rules and the Bigger Battles. Each warband will have a character as a leader and at least one hero, but most of the warriors will be grouped into groups of 3-5 warriors with identical attributes. Hopefully that will speed up play a bit!
Movember 2025-11-09 Update
Week one update! Not much to boast about so far, just looking a bit scruffy for now. Hopefully by next week this will start to look a bit like intentional facial hair!
Please consider supporting men's health at Movember! https://ca.movember.com/mospace/14809004
Sunday, 2 November 2025
Movember 2025
Tuesday, 28 October 2025
Devilry Afoot in the Canadian North
Activation is randomly determined by pulling chits from a bag. Here we can see a couple of hunters working to pin the forest spirit in place as other hunters work around on the flank.
Activations are never guaranteed, either! The lady in the red coat was successful with multiple activations and advanced quickly across the table, but her friends had a few failures and as a result moved forward more slowly. This did not work out very well for the goodwife in red!
The forest spirit then got a few consecutive activations, and was able to move and attack the goodwife, inflicting two wounds!
On the forest spirit's next activation, the beast chose an intimidate attack, which caused goodwife to flee from the table. However, her comrades stood firm!
As this was our first playthrough of DA without the guidance of a more experienced player, so as I re-read the rulebook I am certain I will find that we made many errors. It was still great fun, and we will definitely play more games, both in the 1920s Yukon proxy setting as well as in the 17th Century once Arthur's new figures are ready.
Tuesday, 14 October 2025
Plains warriors again :)
After only a year and a half, I finally returned to my Brigade Games' Plains War figures! Here are 8 more warriors on foot.
Here's a group photo with all the warriors on foot.
Still to come are another group of mounted warriors.
Tuesday, 30 September 2025
Paddlewheeler
It's a bit embarrassing, but I was pretty much this many years old before it really sank in for me how important paddlewheelers were in Western and Northern Canadian history. It really shouldn't have taken this long, as I've been exposed to them all my life, but when I see them I tend to think of them as a curiosity, rather than a crucial link in the development of transportation infrastructure.
As a kid, I enjoyed visting the reproduction of the SS Moyie at Heritage Park in Calgary.
Heritage Park's Moyie is a half-size reproduction of the original SS Moyie, which Arthur and I visited in 2023 at Kaslo, BC, where she is in dry dock a museum ship on the shore of Kootenay Lake.
Another find on the shore of Kootenay Lake was this former paddlewheeler that's been converted into a home!
I've also read about paddlewheelers like SS Northcote, which participated in the 1885 Northwest Rebellion/Resistance, and the SS City of Medicine Hat, which sank after crashing into a bridge over the South Saskatchewan River in Saskatoon. I suppose they never entered my consciousness the way railways did, as they didn't leave the same legacy. My main cultural appreciation for paddlewheelers is tied to Mark Twain and the Mississippi paddlewheelers!
On our summer trip this year, however, Arthur and I encountered several more paddlewheelers that worked in Yukon, including SS Klondike in Whitehorse,
SS Keno in Dawson,
And the remains of SS Tutshi in Carcross.
As a result of my new appreciation for paddlewheelers, I purchased Sarissa Precision's colonial paddlewheeler. This is a pretty massive model, and was tricky to build, especially compared to other MDF models. The rails and supports are somewhat delicate and need to be handled gently. The rear deck on the upper level is open, and so the supports are thin and also delicate. After assembling, it still took me a while to paint this model.
By the way, thanks to Doug for the blue cellophane - it makes a great river!
The lake-based paddlewheelers like SS Moyie have splashguards for their wheels, like this. It kept the water from splashing onto the ship.
The Yukon River paddlewheelers omitted the guard, as there was too much chance of ice or other debris getting caught in the guard, as visible here on SS Keno. You can also see the red rudders that steer the ship.
The Sarissa paddlewheeler has no guard, so most closely aligns with the Yukon paddlewheelers.
The top and upper deck lift off to allow access to the interior, so figures can be moved around inside the ship.
Upper deck.
Lower deck with a view of the engine room and the engine crew. Bob Murch's railway men are well suited for this job! Although it's worth noting that the Yukon steamers burnt the readily available timber, roughly one cord of wood per hour, rather than coal, so I may need to consider the crewman who is shoveling coal.
River paddlewheelers had limited cargo space, so they often pushed barges to allow more cargo to be moved. I picked up a pair of these Sarissa skiffs to represent the barges. Barges were pushed rather than towed as of course the paddlewheel gets in the way.
Here they are with cargo loaded.
This post is also an opportunity to show off this older, smaller, resin paddlewheeler from Eureka Miniatures that's been in my collection for many years. I'm pretty sure it is no longer available. It's smaller so can be more easily moved around the table. The paddlewheels on each side are not glued down, so they can be removed to allow more deck space as well!
Neither of my two steamships have names, yet. My first instinct was to name the big Sarissa ship the Alice May, after the derelict from Robert Service's Cremation of Sam McGee, but it doesn't feel right to name my ship after a wrecked ship. I have the same reservation about naming her Mary Ellen Carter, no matter how much I love Stan Roger's song. Feel free to make some suggestions for suitable names in the comment section below!



