Showing posts with label French. Show all posts
Showing posts with label French. Show all posts

Monday, 7 July 2025

CoC2 - Attack and Defend in 1940 France

 Another busy gaming weekend!  After the big Jhamjar game on Friday, Craig came by today for a second try at Chain of Command second edition.  This time we played the Attack and Defend scenario, which allows for much more support.  Craig's French chose to be the attackers with 12 points of support, and my Germans downgraded to a second wave platoon, which meant that I was allowed 8 points of support (base of 6 which is half of Craig's 12, plus 2 more for the difference in force rating).  We rolled for table orientation and again found ourselves playing lengthwise, adding to the challenge for the attacker, giving him further to go on a narrower front.

Here is the table Arthur set up for us.  The French attackers enter from the top of the photo.  Designated objectives for the attackers are the ruined building on the left and the lone tree on the right, both circled in red.


The patrol phase ended up with patrol markers locked down on either side of the cemetery. The French had 4 markers (the red ones with the maple leaves - originally intended for the 1st Canadian Division in Sicily but we made do with what we have!) but Craig ended up stacking them in pairs to shut down the maneuvering, to prevent the rightmost white marker (Hermann Goering Division, also for Sicily) from swinging further right.


Jump off points are a bit boring today!  We used the brown hex markers circled in red.  I have fancier JOPs but I was a bit too disorganised to pull them out.  Note that the French markers as on the wrong side of the stream, which was rated as a minor obstacle and broken ground, a nuisance for the French but not too much!


I purchased two sections of barbed wire (6" each), and Craig generously pointed out that in V2, there is a three for two deal, so I ended up with a total of 18" of barbed wire :)  I used it to block the left side of the German defences. 


Early deployments with French and German sections on either side of the cemetery.  French are already taking shock as shown by the white counters on the 'tree' beside them.


The Germans deployed a 'shabby Nazi trick' in the form of a collaborator, who redirected French troops away from the last jump off point.


More troops deployed on the board, including the French heavy tank, a Char B2 bis.


In response to the French tank, the German infantry gun (7.5 cm le.IG) deployed.


Cemetery firefight continues.  French manage to kill the German feldwebel.  It's a Bad Thing to lose a senior leader and German force morale takes a hit!


Then the Char crossed the wall and dispersed the German squad.  The rifle team hid in the small building, but the MG team was broken and fled the table.


The German section by the wall was getting shredded so they fell back to the ruins across the road, with the MG team moving to the upper floor to put fire onto the attackers.



Iggy the infantry gun is feeling a bit outnumbered.


And then the gun crew are driven off!



But then the Germans bring another section.  They cannot crew the gun, but they can lay down fire on the French!


German officer moves up to direct the fire of the MG.  His guidance allows the use of the German special trait, maschinengewehr which adds firepower dice as well as the storm of steel effect, where each '6' rolled adds another firepower die to be added, with the potential to increase firepower indefinitely as long as the firer keeps rolling 6's.


French char attempts another overrun of German infantry.


This time, however, the Germans had no shock on them and were easily able to avoid the tank, allowing them to move against the French infantry following behind the Char.


French and Germans passed tactical status back and forth.



Here is a result of a maschinengewehr roll - 10 dice initially turn into a total of 14 hits!


Germans are successful in pushing back the French past the cemetery wall.  


And the French Char struggles to turn to face the German infantry in its rear.


French officer struggles to rally his forces.  This photo is a bit deceptive, as only the French infantry on the left side of the creek are still in the game, the others are the casualties' pile! But still, there is a lot of shock that the officer needs to rally.  This was when we called the game as a stalemate. Unusually, the French were still at their initial force morale level of 10, in part due to Craig's use of Chain of Command dice to avoid FM checks, but also due to many units getting hurt, and combat effectiveness reduced, but not actually breaking.




German force morale at this point was 6, and the remaining troops were barely holding on, and they had a heavy tank in their rear.  Although the Germans had no way to hurt the tank, the tank was not able to capture the objective.  The Germans stopped the French advance by beating all the infantry and working around the tank.  If we would have played on, it's likely the French would finally have forced the German force morale to break but would not have a combat effective force left to take advantage of the result.

The game allowed us to explore more aspects of the V2 changes. Mostly we are pleased but there are a couple of things we want to look at more closely.  Storm of Steel is a nice bonus, and we remembered to use it this time.  We talked about introducing a house rule to limit the bonus to a single extra roll for each initial 6, but to not allow indefinite stacking as we had a few cascading results that seemed excessive.  We'll look at this more as we play on with these rules.  

The Red Die is very powerful.  I used it last week, and Craig had it this week.  It really gives a great benefit.  We aren't sure if we should limit it, in a similar way to how we limited Green and Elite troops in V1, or possibly to rate it to be more expensive than a 2 point cost.  Perhaps we'll come up with a house rule to limit the use of the red die.  The 1940 sourcebook requirement that you need a minimum of three support units before you can pick a red die is a good start point; we may want to clarify that further - for example, maybe require that the three supports should be a minimum of 2 points each, so that a medic or wire cutting team don't count, only supports that can take offensive action.  Another thing for us to discuss further! 

A thing that has irked me for a while, not new to V2, is that roadblocks, minefields and barbed wire have the same value, even though minefields are more difficult to deal with as they take up a bigger piece of ground and are harder and more dangerous to clear.  On the other hand, I have less experience in dealing with either, so I should play more games where they are involved before taking too strong of a stance.  Barbed wire worked to my advantage in this game since it pushed Craig to concentrate on the other side of the table.




Friday, 1 September 2023

More French armour for 1940

 

My collection of French tanks for 1940 has expanded to include a SOMUA S35 and a Hotchkiss H35, from AGNM, originally mastered by Tony Ashcroft of NZWM.

The early war French tanks are my favourites, not based on their actual performance but for their art-deco aesthetics.  It helps that they have more interesting camouflage than the plain grey of the Wehrmacht or the two-tone green/brown tones of the BEF.  Of the French tanks, the S35 is the most interesting of the lot.  Its main drawback is the one-man turret, which overloads the tank commander with too many responsibilities.  The TC needs to load, aim and fire the tank's 47mm gun, as well as maintain situational awareness, locate and identify enemies and direct the driver.  However, in comparison with its rivals from other nations, the S35 had a powerful anti-tank gun (for 1940, at least), good armour thickness, and was reasonably fast at 40km/h.

The Hotchkiss H35 was very similar to the Renault R35.  Both had the same turret and 37mm gun, and the H35 was only marginally different in armour and speed - as in, way too slow, at 28 km/h it was barely faster than the 20 km/h of the R35.  Like the R35, the H35 comes across as an updated Renault FT-17.  

Here are a couple of comparison shots of the H35 and R35 - size difference is minimal, but I am pleased to have both represented in my collection.




I have one more R35 in my collection, a Waffenkammer model painted by Doug to represent the Italian R35s that counterattacked the American Operation Husky landings on Sicily in 1943.



All four French tanks together.


I also finished up a couple of Warlord Games snipers in ghillie suits.  Nominally British snipers, I'm sure they could stand in for snipers from other nationalities as needed.





















Sunday, 1 January 2023

Renault R35 and some markers

 Happy New Year, everyone!

Today's offering is the Renault R35 from AGNM.  This little tank was one of the replacements for the WWI-era Renault FT. It is similar to its predecessor, also having a 2-man crew, but is better armoured, faster and with a more powerful gun.  It looks a bit out of place compared the the tanks fielded by the Germans, Soviets or British, but it's worth noting that tank development was still ongoing, and following on the success of the FT probably seemed sensible at the time.  The R35 was the most numerous tank in the French Army in 1940.


I used leftover decals from the Italeri Char B1 bis, but ended up painting the national roundel by hand.  I didn't follow any particular standard for the tank name or insignia, I just went with whatever felt right!  I like the 'playing card' symbols on French tanks, as well as the curves and camo patterns, in comparison with the more angular and blocky German tanks.


The tank commander is cast in place.  In reality, he would need to move inside the tank to operate the gun, but I'll just have to ask the other players to indulge me.



You can see how small this tank is when it's next to another. Here are a couple of comparison shots with the Char B1.



Andy from AGNM included some nice bonus pieces, including a small sandbag wall and a selection of tokens.  I can always find uses for items like this (far better than coloured buttons!).



Sunday, 11 December 2022

Char B1 bis from Italeri

For my 1940 campaign, I may have the option of supporting my British platoon with some French armour, so I decided to add this Italeri/Warlord Char B1 bis to my collection.

The kit includes quite a selection of decals.  I chose to use the decals for 'Indochine' of the 2e Division Cuirassée, aka the 2e DCR or 2nd Armoured Division.





The commander is removable.  He looks fine when he's in the turret, but a bit like a double amputee when he's out of it!