Tuesday evening, Tyler came over for a game, this time without Oliver, who is visiting his grandparents. Arthur came up with a twist on 02 Hundred Hours, with 1930s private eyes as the attackers and beat cops as the defenders. We did a simple substitution with the PIs fielded as partisans (mostly so they could use the Plan cards) and the beat cops used the German cards. We played the Information scenario with the PIs tasked to locate important information for their client, with the beat cops patrolling the streets to prevent break-ins.
Private Eyes.
Beat cops.
Arthur set up the table as a small town. Locations to be searched are noted in red, and the police patrol route is marked in green.
Police on patrol.The plain clothes detective is supervising the beat cops. Private eye sneaks onto the table. Lead PI moves up, followed by the Man in Black. The police detective was on a roving patrol. Normally, this means that he ends up wandering back and forth, but this time he just made a beeline for the intruder. These walls are 2" high which we decided was high enough to block line of sight.
He moved straight to the PI, jumped the wall and ended up face to face with him. The alarm had not been raised but this confrontation definitely raised the alert level to suspicious. So while the detective couldn't attack the PI, he shouted "stop! Explain yourself!"Meanwhile a pair of PIs moves past the cemetery, keeping an eye on the beat cop in the distance. Meanwhile, this pair of cops spent the whole game carefully wandering far away from any serious activity. We joked that they were like Pintel and Ragetti, the funny pirate pair from the Pirates of the Caribbean series. The PI pair get caught sneaking through the graveyard. The cop shoots one of them! The lead PI KOs the detective. Across the table, the other two PIs have been spotted by another beat cop.
The Man in Black searches the green house, but Arthur played an event card: the location is booby-trapped, and the MiB is taken down!
The lead PI rushes to search the house, as the police captain moves up to intercept him.
He grabs the clue, and moves around the corner to hide from the captain.
Police reinforcements move up, and the tommy-gun toting cop guns down the lady PI.
Flashlight man points his light at the cop who shot his friend, but is surprised that it has no effect.
Cops take out the remaining investigator on the right side of the table!
Finally, the cops catch up with the lead PI. He had almost escaped, then Arthur played another event card to block his first choice of exit point, and then he was caught as he ran to the alternative exit.
It was fun to reskin this game from WWII to 1930s film noir. The game played the same, but with a slightly different flavour. Tyler, as the PI player, was a great sport as he lost yet another game of 02h00. He really likes the feel of the game, and he has played as both attacker and defender, but each time the random events seem to never go his way. Arthur, as the police player, got some great event cards, and really lucked out as the random movement of the detective took him straight to the PIs. This raised the alarm before the PIs had a chance to investigate any of the designated locations.
Looking forward to another go at 02h00 once we are back from our holiday!