Here are some more BUF soldiers to join the BUF women. I converted these from the Wargames Atlantic WWII Italians I posted on a while back. It's unlikely I'd do much with them as WWII Italians, so repurposing them for VBCW seemed appropriate. Especially as I feel it's better to make the BUF from recycled Italian fascisti, rather than spending new money on them. I replaced their M33 helmets with WWI Russian peaked caps. And of course as Mosley copied his BUF blackshirts from Mussolini's camicie nere, these blokes are all wearing black.
will's toy soldier blog
Thursday, 21 May 2026
BUF Men
Friday, 15 May 2026
Blonde Women in the BUF
Some folks at the club have started talking about starting a campaign based on the Very British Civil War, aka the VBCW. The VBCW is an alternative history focused on a fictious civil war in Great Britain that broke out in the 1930s, and features a diverse set of factions, including the actual British Army and Territorials, Socialist militias from working class and factory towns, Scottish Republicans, Church of England (known as the Anglican League in VBCW terms), Local Defense Volunteers (LDV) and more. While I have plenty of miniatures representing mid-20th Century British soldiers from both World War I and World War II and many armed civilians that could form the basis of either a socialist workers' militia or LDV, I felt there is a need to represent the baddies, Oswald Mosley's British Union of Fascists, or BUF. Every campaign needs its villains!
These ladies are from Pulp Figures' Weird Menace line.
And a group shot to round out the post.
Sunday, 3 May 2026
Black Tuesday in Estevan - 29 September 1931
As I described in my post earlier in the week, the most recent Bonsor club night for the Trumpeters was May 1st, International Workers' Day. This allowed me to bring together multiple concepts: shining a light on an event in Canadian history, putting my brand new Pulp Figures construction workers and strikers onto the gaming table, more generally putting my diverse interwar civilian figures into a game. After initially looking at the 1919 Winnipeg General Strike, I determined that the Black Tuesday events of 29 September 1931 in Estevan, Saskatchewan would make the basis for the game. The Bienfait strikers came to town with the intention of holding a parade and a rally to inform the townsfolk of Estevan of their issues. They were met by a combined force of Town of Estevan police and RCMP intent on stopping the parade.
The toolbox of ideas from Fistful of Lead once again formed the basis for the scenario. One of the key concepts was how to present the conflict between the strikers and the police without leading straight to violence. I decided to use Shock as a measure of the strikers' enthusiasm for sticking around. Each individual miner or group of miners or their families will need to roll higher than the number of shock points they have at the start of each turn or else disperse. So the next step was to give the police player some options to inflict shock.
Firstly, the police player can speak to the crowd. I based this on a cause fear effect from FFoL's Tales of Horror. This is a contested roll, similar to close combat. If the police character rolls higher, they end up adding a number of shock points based on their degree of success.
In the actual event, the Estevan police co-opted the use of the Estevan Fire Department's fire engine. I didn't have a fire engine in my collection, so I quickly acquired a 1:48 scale WWII-era deuce and a half USAAF fuel truck and painted it red! (check the link for what the real fire engine looks like!)
A police officer may attempt to hose down strikers. He'll need to pass a skill test, then he'll have a chance to impose shock on any strikers under the template. I also included an option for police to fire their weapons over the heads of the strikers to add a bit more shock. To offset the shock imposed on the strikers, I assigned union organiser Annie Buller the Encouraging trait, which allows her to rally shock off of her allies.
Enough background, on to the game! Kevin declared that as a former shop steward, he wanted to play the strikers, and Colin joined him. Arthur took the police, and I took the role of a moderately biased GM. The objective of the miners was to reach the cenotaph, and the goal of the police was to stop them. Arthur and I made a very quick and easy representation of the cenotaph from a paper obelisk model.
The police got the fire department to park the fire engine at the intersection of 4th Street and Souris Avenue, and formed a line to confront the marchers. Chief McCutcheon and Constable McKay of the Town of Estevan Police Department in blue, and the RCMP in their khaki service tunics. The shopkeeper can be seen keeping a wary eye on the coming events. I had some ideas for bystanders getting drawn into the events, but as the game played, the townsfolk stayed out of the action.
After the game, Arthur checked the campaign rules to see how many of the downed cops would be available for a future game. The results were:
- Alex McCutcheon - Town of Estevan police chief: lightly injured.
- Constable McKay - Town of Estevan police: prisoner
- RCMP Constable Sutherland: medium injury
- RCMP Constable Palmer: medium injury
- RCMP Sgt Molyneux: serious injury
- RCMP Constable King: medium injury
- RCMP Detective Sergeant Mortimer: Got away!
- Mayor Bannetyne: killed.
For the miners, we had:
- Miner Peter Markunas (WSAYO): insignificant injury (just winged me!)
- Raging granny: minor injury
- Mustard shirt and shovel: insignificant/just winged me
- Hands up: minor injury.
This game was just a one-off to commemorate May Day, so I don't know if I will host it again, but it was fun to play around with some new game mechanics. As an improvised setting, I was just guessing about how to balance the numbers on each side. To be honest, the size of the strikers' parade was largely driven by my desire to get as many models on the table as I could!
I'd like to play a bit further with the idea of people in authority (e.g, the cops) using their presence to dominate a crowd and encourage them to disperse. This game took some ideas I'd tried for crowd control in Jamjhar last summer and developed them further. It will likely take a bit of playtesting and analysis to fine tune the results to get something playable.
Tuesday, 28 April 2026
Construction Workers and Striking Workers
Brand new from Pulp Figures, I just got these figures last week, and I've already planned a scenario for them!
First up are the striking workers. The slogans are fairly generic, taken from a list of popular labour-related terms. The signs are cardboard glued to the laths that the figures are holding. The chap throwing the Molotov cocktail comes with an open hand and a selection of items. I could have given him a brick or a sign, but the bottle with the burning fuse was too tempting for me!
But they aren't always on strike! I also painted the construction workers set.
While I was at it, I finished up a couple of figures from the old lead pile, a mechanic from Pulp Figures and a boss man of some sort from Artizan Designs.
All ready for some action on International Workers' Day!
Monday, 27 April 2026
Estevan Riot Scenario for Friday May 1st - Work in Progress!
Here is my planned scenario for the coming Trumpeter game night on Friday, May 1st (International Workers' Day). This is a work in progress and I will revise it as the scenario gets developed further.
For more information on the real event:
https://gent.name/sask:towns:bienfait:1931minersriot:start
https://en.wikipedia.org/wiki/Estevan_riot
https://www.saskarchives.com/services/learning-packages/grade12-estevan-riot-1931
Saskatchewan's Top News Stories: Conflict And Struggle
Estevan, Saskatchewan: 29 September, 1931
Background.
In September 1931, coal miners in Bienfait, SK, went on strike demanding set daily working hours, better working conditions, the end of the company store monopoly, and a wage increase. The mining company refused to recognize either their union or their demands.
To gain public support for their cause, the miners and their union organized a solidarity parade in the nearby town of Estevan. The mayor and town council quickly declared the march illegal and called in the RCMP to reinforce the local police. On September 29, several hundred coal miners gathered, along with their families, for the parade. Waving the Union Jack and carrying banners that read “We will not work for starvation wages”, “We want houses, not piano boxes” and “Down with the company store”, they slowly drove from Bienfait into Estevan. They were met by a line of police, backed by the RCMP and a firetruck.
The miners’ goal is to march to the cenotaph beside the courthouse. They win a major victory if they assemble at the cenotaph. Cops may be wounded but not killed. If any police are killed by the miners, they may still win a minor victory but the post-game repercussions will be severe
The police goal is to stop the march and disperse the miners. They get a major victory if the miners are dispersed peacefully. If any miners are killed, the best victory condition changes from major to minor.
In this game, shock will be a key measure of the figure’s interest in sticking around. At the end of each turn, each figure with shock rolls their quality die. If the number rolled is equal to or less than the amount of shock on the figure, they will decide it’s time to go home. Remove the figure or group from the table.
The lead police character rolls his quality die, and each of the miners (or group) within 12” rolls theirs. This is like a close combat roll. Dice are modified by shock (-1 per point of shock). If the police win the roll, then roll for effect (modified based on the difference between the rolls as per close combat). Roll for each miner or group of miners separately (so some miners may disperse while others remain).
1-5: Miners take one shock
6-8: Miners take two shock and fall back 4”
9+: Miners disperse and head home.
groups of miners: on a 6+, one point of shock is applied to each miner or group.
them from dispersing.
Fire truck: the Estevan Fire Department has parked their fire engine on Fourth Street. It may not move during the game. A police character may attempt to use the fire hose to spray the miners. Use the flamethrower template. The policeman will need to pass a skill test (5+) to operate the hose. Then any model under the template rolls for effect.
1-5: one shock
6-8: two shock and pushed back 4”. Model falls down and must take one action to
stand up on its next activation.
9+: wounded and falls down.
Miners may not use the fire hose but may attempt to disable it. The miner will need to attack the fire hose as if it breaking down a door. Roll close combat with the fire hose getting an automatic 6, needing 3 wounds or an out of action result to damage the hose so that it may no longer be used. Using an axe will give the miner a +2 on his roll to defeat the hose.
Sunday, 26 April 2026
Pulp Sci-Fi terrain and foes
My interest in sci-fi gaming has been revived, so I have finished up some items from the lead mountain. These are intended as suitable foes for the Pulp Figures retro sci-fi Spacers. They are advertised as 'Radon Zombies of the Stratosphere', and Bob's sample paint schemes show them as they might appear on a black and white pulp adventure film serial. My idea is that they are still opponents for our brave heroes, but this time the setting is a 1960s television series that has just discovered technicolor! There is no rhyme nor reason to the colour choices, I just went for the boldest and brightest hues I could find. First up, a group shot.
This group includes an agent with a cunning disguise, that will allow him to move around undetected among modern human society!
In addition, I've added a few more pieces of scatter terrain. A couple of larger items. Maybe weapons, or maybe something more innocent like a communications beam!
Saturday, 25 April 2026
Feldgendarmerie
Of course the real uniform distinction for the feldgendarmerie is their big, dinner-plate sized gorget plates. I've added these to the figures where I could, but for game purposes the greatcoats will be the easiest way to identify them.
Most of these figures are German infantry in greatcoats, given to me by Doug. I think but am not certain that they may be from Warlord Games. If you can confirm their origin, please let me know in the comments below! The last feldgendarm (the one with the flashlight) is from the Wargames Atlantic German sentries sprue that comes with the 02h00 base set.
Finally, a scientist. Some day I will need to learn how to paint things to look like glass, like this Erlenmeyer flask. Today is not that day!