We had so much fun with last week's Weird War One game, Arthur came up with another scenario for us to try! This time the protagonists were the Germans, taking on the same cultists as before.

In this scenario, the red-robed, gas-mask cultists are trying to reach the altar (centre top) in order to complete more strange rituals. The Germans need to stop them!
German force, led by the sniper in his armoured mask.
Gas mask cultists
And a selection of strange creatures, including "Trenchula" the giant spider!
Cultists move onto the table, heading directly for the altar.
Germans come on from the opposite side, and maneuver to a flanking position, making best use of available cover.
Cultists wander too close to a nest of giant spiders and are swarmed!
Germans continue the flanking movement.
Cultists show no caution, and are attacked by the mudworm and the bugeyed beastie. As it happens, neither of these creatures cause the cultists any distress!
Germans snipe at the cultists from behind cover.
Trenchula charges at the German sniper, but is readily dispatched.
Cultist leader reaches the altar, and summons help in the form of an skeletal pied piper. Rather than rats or children, this one controls giant spiders! It marches against the Germans with its proteges following.
The German sniper dispatches the pied piper, but it's not enough - the spiders swarm the German leader!
The last German soldier decides to withdraw and take news of this event to higher command.
The Germans were cautious, made good use of cover, and conducted a flanking maneuver that kept them away from the nests of strange creatures, and yet were defeated. The cultists charged straight at their objective, triggered every possible beastie nest, and yet succeeded in taking control of the objective and winning the scenario! Sometimes there ain't no justice :)