Tuesday, 2 June 2026

Freddie

 I haven't forgotten Annie's Women of the Resistance!  This is Freddie Oversteegen, sister of Truus and friend of Hannie.   Freddie was the little sister, but was still very active in their resistance activities, hiding Jewish children and assassinating German soldiers.




Sunday, 31 May 2026

Union Strikers' Bases for Multiple Figures

For the union strike games, there will be groups of 4-6 strikers on a single base.  Rather than decorate group bases to look like the street or wherever the game takes place, they will be on bases inspired by protest signs.  I asked on LAF for advice on suitable labour-related slogans, and here are the results!

The bases themselves are little MDF signs from the dollar store.  Here are the slogans.  I added a shorter form of each slogan on the post for when the main version is obscured.


The bases can easily fit four figures, but there's room to squeeze in a few more if desired. 


For now figures will just rest on top of each sign - if figures falling over becomes too much of a problem then I will look at using poster tack putty, and hope that it doesn't pull off the paint!




Saturday, 30 May 2026

The canoe flotilla increases!

 Here is another canoe to add to my growing flotilla.




I now have 4 canoes for Northern adventurers!



Tuesday, 26 May 2026

Characters and profiles for Battle of Ballantyne Pier (also draft)

 Following on my previous post, here are some profiles for the Battle of Ballantyne Pier.  I'm looking for ideas for FFoL traits for each of these characters and groups, so please make suggestions in the comments!

Great history of the battle on the BC Labour Heritage Centre Website:  https://www.labourheritagecentre.ca/collection/the-march-to-ballantyne-pier/

VPD Chief Constable Colonel W W Foster, CMG, DSO, VD - WWI veteran of the Somme and Vimy Ridge, 5 times Mentioned in Dispatches, with a strong history of union busting in Vancouver.  Traits:  Veteran (d12), Leader, Fearless, Disperse the Crowd (aka Read the Riot Act).  Revolver, billy club.

VPD Constables:  d10.  Deployed in pairs.  Revolver and billy club.

BCPP Constables:  d10.  Deployed in pairs, initial deployment is hidden.  Player may choose to place them in the any of the boxcars or in one of the buildings along Heatley Ave.  Revolver and billy club.

Mounted Police (RCMP). d10.  Deployed singly.  Mounted.  Running attack (after close combat attack, may use remaining movement to engage another target or move clear of current opponent).  Thundering charge (+1 to close combat roll when charging). 

 International Longshore and Warehouse Union (ILWU), Local 500:

Union Leader Mickey O'Rourke, VC, MM.  d10.  Leader, Fearless (ignore penalties for multiple shock markers on recovery rolls), Rally/Increase Fervour.  Improvised weapons.

Union Leader Oscar Salonen, Finnish Canadian labour leader.  d10.  Leader, Rally/Increase Fervour, Coolheaded (+1 to Shaken recovery rolls).  Improvised weapons.

Union President Ivan Emery.  d10.  Leader, Rally/Increase Fervour, Strategist (draws an extra card).  Improvised weapons.  (Emery actually missed the march, as he'd been arrested just before the march began!)

Union Leader George Brown.  d10.  Leader, Rally/Increase Fervour, Sharp Tongued (in close combat make an easy (3+) test to force opponent to reroll attack).  Improvised weapons.

8 Groups of 4 longshoremen.  d8.  Improvised weapons.  2 groups per union leader.

Sunday, 24 May 2026

1930s Union Actions - more ideas for rules and scenario (DRAFT)

I had a great discussion with Lisa this evening on how to improve on the strikers vs cops scenario.  We talked about both the special rules as well as scenario design.  For the scenario, we looked to the Battle of Ballantyne Pier, which occurred here in Vancouver back on 18 June, 1935, and is still remembered by the International Longshore and Warehouse Union.  The event happened when around 1,000 striking longshoremen marched to confront replacement workers (aka scabs), but were turned back by a combined force of Vancouver Police, British Columbia Provincial Police and Royal Canadian Mounted Police.

We are looking at modifying Jaye Wiley's Fistful of Lead family of rules for this scenario.

The participants in the battle included around 1000 longshoremen on one side, against 70 VPD (50 on foot plus 20 mounted), 40 BCPP and 36 RCMP on horses.  On the table this works out to:

Police:

  • VPD Chief Constable W W Foster (Veteran, d12)
  • Three pairs of VPD constables (d10)
  • 4 mounted RCMP (d10, individual figures) - test for arrival starting turn 2.
  • 2 pairs of RCMP on foot, representing the BCPP (d10) - hidden deployment
  • All police have billy clubs and revolvers.   Billy clubs roll -1 on the wound chart but always get +1 shock. 
Longshoremen's union:

  • 4 union leaders (d10)
  • 8 groups of four striking longshoremen, two groups per union leader (d8).    

The table setup for Ballantye Pier is a 4'x6' table.  The northern 12" band is the warehouse.  Next 6" are the railway tracks.  Next 6" is open, where the VPD deploy.  South of that is a 24" section of Heatley Street, where the union men deploy.  Mounted RCMP may arrive from the south board edge after turn two.  Roll a d6 at the end of the turn 1, if the player rolls a 1 the RCMP will arrive in turn 2.  At the end of turn 2, roll again: on a 1 or 2, they will arrive in turn 3, and so forth.  RCMP on foot represent the BCPP, who will be hidden with location written down by the controlling player.  This could be in the boxcars, or in the buildings on Heatley Street.  Other options are possible.

Scenario objectives:

  • The longshoremen receive points for each leader and each group of workers that reach the warehouse.  
  • The cops receive points for each union leader or group that is dispersed.
  • The cops receive negative points for each striker killed.
  • Strikers receive negative points for each cop killed.  
At the end of the game, test for each figure taken out of action.  On an 8+, the figure is hospitalised, on a 10+, the figure is killed.  Add +2 to the roll if the figure was shot (revolver or other firearm).

Special rules:

Individual figures vs groups:  Figures that are individuals (VPD Chief, RCMP, Union Leaders) act as normal per FFoL.  Groups (bases of 4 longshoremen or pairs of police) are similar to Grunts or Rabble.  A group activates on a single card.  Shock is shared across the entire group.  The group has as many attacks as it has figures.  Each figure has a single wound so each wound takes a figure from the group out of action.

Dispersing longshoremen:  at the start of each turn, each union leader and base that has any shock points will roll their quality die (d10 or d8).  If the number rolled is equal or less to the number of shock points, the unit will move 10" to the nearest table edge.  They will continue to move each turn until rallied or they leave the board.

Shock vs Fervour:  Shock points are as per the FFoL rules.  Fervour is like a positive form of shock.  A unit may not have both fervour and shock at the same time.  Fervour can be increased up to a maximum of 6.  If a unit suffers shock, it uses up fervour before taking any shock.

Rally/Increase Fervour:  A union leader may attempt to raise the fervour of their two union groups.  Roll d6 for each of the union leader's group within 6".   Use the same process to rally miners.  This will take one action by the union leader, but may only be attempted once per turn (so the union leader may move and rally, but may not attempt to rally twice in a turn).
  • 1:  Made it worse!  Group's Fervour reduced by one or shock increased by 1.
  • 2-3:  fervour increased +1 or shock reduced by 1.
  • 4-5:  fervour increased +2 or shock reduced by 2.
  • 6: Fervour increased +2 and random group within 8" gets +1 fervour.  This can be a group that 'belongs' to another union leader.  Also, the group is fired up and moves 2d6" distance toward the nearest police, and makes a melee attack if it makes contact.  Roll again (d6) - this is the new fervour for the group.
Read the Riot Act:  The chief of police can order the longshoremen to disperse.  As long as there has been no melee, firing or throwing of tear gas, each turn the lead police character may attempt a roll to disperse the crowd.  This requires both of the chief's actions for the turn, and cannot be spread across two turns.
The lead police character rolls his quality die, and each of the union leaders or group of strikers within 12” of the chief rolls their quality die. This is like a close combat roll. Dice are modified by shock (-1 per point of shock). If the police win the roll, then roll for effect (modified based on the difference between the rolls as per close combat). Roll for each individual or group separately, so some groups may take extra shock or disperse while others remain.
Police chief rolls d10, modified based on the degree of success:
  • 1-5: Strikers take one shock.
  • 6-8: Strikers take two shock and fall back 4”.
  • 9+: Strikers disperse and head home.

If the strikers roll higher than the chief, no roll for effect will be required.

Fire truck: There was no fire truck at Ballantyne Pier, but I copied this over for future reference.  The Fire Department has parked their fire engine on Fourth Street. It may not move during the game. A police character may attempt to use the fire hose to spray the protesters. Use the flamethrower template. The policeman will need to pass a skill test (5+) to operate the hose. Then any model under the template rolls for effect.
1-5: one shock
6-8: two shock and pushed back 4”. Model falls down and must take one action to
stand up on its next activation.
9+: wounded and falls down.

Protesters may not use the fire hose but may attempt to disable it. The figure will need to attack the fire hose as if it breaking down a door. Roll close combat with the fire hose getting an automatic 6, needing 3 wounds or an out of action result to damage the hose so that it may no longer be used. Using an axe will give the protester a +2 on his roll to defeat the hose.

Tear Gas:  Police may throw tear gas grenades.  These are thrown as per the FFoL grenade rules.  Use the standard grenade template.  Any figures under the template take a wound roll:

  • 1-2:  no effect.
  • 3-5: 1 shock.
  • 6-8:  2 shock and fall back 4".
  • 9+:  disperse - move 10" to nearest board edge each turn unless rallied.
At the end of each turn after the tear gas is thrown, roll d6.  On the first turn, tear gas effect will end on a roll of 1.  On the second turn, effect will end on a 1-2.  At the end of the third turn, the tear gas effect will automatically end.

A union leader may attempt to pick up and throw the tear gas grenade.  This will take two actions:  move up to 5" to where the grenade landed, and second action to throw the grenade.  The leader will be affected by shock and/or wounds if they attempt this, including any resulting from the tear gas.

RCMP  on horses: Mounted mounties all have the Running Attack trait.  Wounded mounted RCMP are unhorsed.  

Thursday, 21 May 2026

BUF Men

 Here are some more BUF soldiers to join the BUF women.  I converted these from the Wargames Atlantic WWII Italians I posted on a while back.  It's unlikely I'd do much with them as WWII Italians, so repurposing them for VBCW seemed appropriate.  Especially as I feel it's better to make the BUF from recycled Italian fascisti, rather than spending new money on them.  I replaced their M33 helmets with WWI Russian peaked caps.  And of course as Mosley copied his BUF blackshirts from Mussolini's camicie nere, these blokes are all wearing black.


These troops are led by the local squire, a very pompous and self-important man.




In addition to the squire (who leads from the rear), they have a junior officer to put in front of the troops.


The BUF have an Italian Breda medium machine gun.  Where did the British fascists get an Italian MMG?  Does it matter?  Let's say that Mussolini wants to support his good friend Mosley.


However for a light machine gun, the BUF have managed to get their hands on a Bren gun!


And of course the rank and file.



Friday, 15 May 2026

Blonde Women in the BUF

 Some folks at the club have started talking about starting a campaign based on the Very British Civil War, aka the VBCW.  The VBCW is an alternative history focused on a fictious civil war in Great Britain that broke out in the 1930s, and features a diverse set of factions, including the actual British Army and Territorials, Socialist militias from working class and factory towns, Scottish Republicans, Church of England (known as the Anglican League in VBCW terms), Local Defense Volunteers (LDV) and more. While I have plenty of miniatures representing mid-20th Century British soldiers from both World War I and World War II and many armed civilians that could form the basis of either a socialist workers' militia or LDV, I felt there is a need to represent the baddies, Oswald Mosley's British Union of Fascists, or BUF.  Every campaign needs its villains!

These ladies are from Pulp Figures' Weird Menace line.   


Most of the figures are armed with MP40 Schmeisser submachine guns.  Not quite appropriate for 1938 (nominally the date for the VBCW) but as it is alternative history, I'm sure it can be handwaved away.  Ten of the figures are in the same pose.  



The unit includes two figures with rifles.  The lady with the scoped rifle is also holding the lead for the wolf, so I don't know when she'll get a chance to snipe!  And of course the boss is there with a naughty looking whip.





There are also a couple of junior officers with pistols and two more NCO-types with SMGs.


And a group shot to round out the post.