Showing posts with label Old Glory. Show all posts
Showing posts with label Old Glory. Show all posts

Monday, 15 November 2021

Battle on the slopes of Erebor

Finally, after more months of shutdown than I can count, Trumpeter Gaming is back!  Of course, I missed the October game night, but on November 4th, I was able to take Arthur to his first wargaming night.  And much excitement was had by all!

With cooperation from Craig, who provided the dwarves, and from Gord, who although unable to attend himself, lent a small force of elves (also some eagles, who didn't make it on to the table), we set up a Dragon Rampant game.  I was happy to pull my BSC2021 boards out of storage, where they were re-purposed as the slopes of Erebor (also known as 'The Lonely Mountain').  Here, we find a small group of 13 dwarves have barricaded themselves behind makeshift walls to resist the encroachment of some elves of Mirkwood, and men of the Long Lake.

The men and elves attempt to parley with the leader of the dwarves, but he tells them (quite rudely) to be gone.  Just as the armies on both sides get ready to rumble, the Grey Wizard appears in their midst, and warns the men, elves and dwarves of the approaching army of orcs and goblins. 




Mobs of approaching orcs and goblins.


The Lakemen turn to face the orcs.


And so do the elves.


The first waves of orcs rush forward to break against the Lakemen shieldwall.


Laketown archers keep up a steady rain of arrows on their foes.



Arthur took to gaming like a fish to water!  Here he is getting some tactical advice from his ally, Doug.


On the right flank, the elves take advantage of the rough terrain to break up the orc advance.






The wizard and the hobbit decide that the safest place to observe the battle is from a hilltop far to the back!


Dwarves and elves cooperate to push back the orcs and goblins.


On the right, the lakemen stop the enemy's advance.




 I kept the scenario deliberately simple, as my main goal was to introduce Arthur to the rules and concepts, and also to ensure that we finished up the game in good time!  As the forces of good readily repulsed the baddies, there was no need for the eagles to show up as a deus ex machina.  It was a good, fast and fun game, and now Arthur is a new gamer, eagerly waiting the next outing!  The scenario was inspired by the book Arthur and I recently finished reading together.

Miniatures came from a variety of sources.  There was a good selection of Games Workshop Lord of the Rings figures, but also many from other sources.  The Lakemen were made up of a mix of various Dark Ages figures, including Late Romans from Foundry and Old Glory, Saxons from Eureka and Gripping Beast, El Cid-era Spanish from Crusader, and more. I hope Craig will jump into the comments with the pedigree of the dwarves!

Saturday, 21 July 2018

1880 armies on parade

Time to clean up the work area, and get the toys properly put away.  But before I get everything shipshape, I decided to get a good measure of my 1880-era NWF and Central Asia armies.





Currently ready for action, I have three armies; Indian, Afghan and Russian.

Indian Army is the largest:
HM the Queen




RHA gun, crew and limber





22 Indian Lancers (these are actually from my WWI army but I'm using them here as proxies as I don't have any 1880 cavalry right now)





23 Gordon Highlanders




20 Sikh Infantry (rather unfairly, I call these the 'generic Sikhs'; I should assign them a regiment as I have for the 66th Berkshires!)




20 Gurkhas (as with the Sikhs, these brave Nepalis should also be assigned a regiment!)




12 Rattray's Sikhs




20 Dismounted Guides Cavalry (I've been meaning to add some mounted Guides cavalry to balance out these men on foot - hasn't happened yet and I'm pretty sure I have higher priorities for spending both time and money these days!)




12 16th Regiment Bombay Infantry




15 29th Regiment Baluchis I




12 72nd Duke of Albany's Highlanders 




24 English redcoat infantry (these are generic redcoats marching; they are a bit out of kilter with the rest of the khaki mob)




24 66th (Berkshire) Infantry (these could also easily be renamed the 'generic Englishmen!')




Dr Watson and medical attendants




The Sergeants 3 and Gunga Din, and Peachy, Danny and Billy Fish, just to add some more character to the army.







That's approximately 185 infantry, one gun and 22 cavalry.  

Russian Army






Mounted commanding officer

54 Infantry

Gun and 4 crew

9 Cossacks

Afghan Army

Emir and advisors




48 Afghan Regular Army Infantry




Gun and 4 crew




Tribal mountain gun with crew




34 tribal horse (including two time travellers!)







50 musket/jezzail/rifle armed tribesmen and 52 tribesmen with hand weapons, flags, drums





I also have a couple of dozen modern Afghans, who could be pressed into service and hope that no one notices.  I will be using these modern Afghan casualties as markers for battered units, not historically accurate but certainly will look better than using dice or coloured tokens!




Wow, I could really have a sizeable battle game with these armies.  My task now is to convince myself that I have achieved an elegant sufficiency, and there is no need for me to add any more.  But I want an Indian mountain gun, and to increase the size of the Afghan forces, and to find some Russian regular cavalry...