Saturday, 3 January 2026

Devilry Afoot - Hunt the Right Bunny!

 Last night was Trumpeters' first meeting of the new year.  Corey came over from Victoria eager to put his new were-rabbit onto the table, so we collaborated to host a couple scenarios for Devilry Afoot.  Fletch and Walt joined in the games.



Corey created a scenario he titled 'Hunt for a Hare'.  The short summary is that strange things have been happening at Farmer Ben's place every time there is a full moon.  Something odd is going on with the rabbits.  The players need to hunt the rabbits - as rabbits are small and fast, the only way to achieve this is by shooting them (so the hunters need to bring shooting weapons).

My hunters - Daphne the Goodwife, with her dog Scoob, and Fred the Soldier.

Walt's Slava Hetman, a gentleman, with his retainer, and the scholar Volodomyr Beley (in the blue coat).


Corey brought the preacher Brimstone Jones and his soldier friend the Shiny Hat.


Fletch's hunters were Dr Goldstein, a scholar, and his soldier friend Ensign Tuck.


The farm, with bunnies scattered around.  The little bushy area in the centre is actually a carrot patch!  Rabbits activate when the red markers are pulled from the cup.  A d10 is rolled for each rabbit, then the bunny moves 4" in the direction the d10 points.  If they reach the carrot patch, that's where they stay, and if they reach the edge of the board, they bounce back into the play area.


The game begins, and the hunters move onto the board.


The scholar is very confused, not realising that the bunnies are busy eating the carrots in the carrot patch behind him!


Then he turns and sees them :)


Meanwhile Dr Goldstein and Ensign Tuck chase rabbits through the livestock paddock.


Back to the carrot patch, where the wererabbit has been revealed!


The wererabbit charges scholar Volodomyr!  Smoke puffs are placed to show which matchlocks have fired and need to reload.


The wererabbit takes down Volodomyr, and is then felled by a fusilade of matchlock fire.  Success for the hunters!


As the first scenario finished quickly, we quickly reset the table with a cemetery in the center. This is the 'Danse Macabre' scenario from the DA rulebook.  A revenant has appeared, and appears to be raising more of the dead.  The hunters must enter the hallowed ground, and then quote scripture to make the dead return to their rest.  Here Ensign Tusk faces a revenant playing a bone flute.


Meanwhile Brimstone Jones confronts a spectre at the edge of the hallowed ground.


More revenants appear, including Jerry Garcia!


Revenants combine to attack and subdue Ensign Tuck.  Brimstone Jones successfully banishes the spectre!


The hunters move into the hallowed ground!  Some quote scripture, while others hold off the revenants.


Finally the hunters succeed in quoting scripture.  The Word of God takes hold, and the revenants return to their eternal slumber.  All in all, a fun pair of scenarios to start the year!





Sunday, 21 December 2025

More Northern Critters

From Bad Squiddo Games, here are some additions to my northern forests menagerie.

First up, here is a moose family, with mama, papa and baby.



These moose are bit smaller than the moose I'd already obtained from Pulp Figures, but not in a way that will stop me from using them in the same game.




Next up there is a pack of three wolves. I'm not quite satisfied with how the painting turned out.  But they'll do!




These Bad Squiddo wolves scale nicely with my old Ral Partha wolves.



There is a bear.  Annie says he's a brown bear, I decided that he looked more like a black bear.


Last up is a colony of 6 beavers.


They are very cute, but are noticeably bigger than the Pulp Figures beaver (second from left) and the beavers from HLBS (on the right).


Nonetheless, these mad trappers now have plenty of pelt-bearing critters for their traplines!



Saturday, 20 December 2025

Paddlewheeler Crew and Ship's Fittings

Today's presentation is some more crew members for my paddlewheeler and some ship's fittings from Pulp Figures.


The crew members are from Pulp's South Seas line.  They include a more civilian-looking ship's captain than some of the Royal Navy officers in my collection, as well as a few surly deckhands. 


I've painted these sailors before, but most of the figures are missing.  But I was able to find two duplicates!


These ship's fittings add some nice details for the paddlewheeler or other ships.


All ready for some watery action!





Sunday, 14 December 2025

Pulp Figures Movember 2025

Back on November 30th, I said that Movember 2025 was done.  That was not quite correct, as here is one more post!

Bob Murch of Pulp Figures supports Movember every year by sculpting a figure to encourage donations to the cause.  This year's figure is the famous mountaineer, Count Stachio Grimaldi.  




I took advantage of the opportunity to pick up a couple of other Movember figures, including Captain Krustache of Kashgar.




Also joining the team is 2014's Stash Gable, incongruously dressed for the winter weather.



Here are the three new Movember figures.

Here are all of the Pulp Movember figures in my collection so far.

Please consider supporting men's health at Movember!  


Mammoths (or Mastodons - I don't know the difference!)

Ready for some ice age gaming, or perhaps some ice age holdovers that pulp adventurers or VSF adventurers may encounter!


These mammoths are from Pulp Figures.  Due to a miscommunication, I received two!  So while both are painted the same, I based one for snow and ice, and one for more temperate conditions.  



Combined with the wooly rhino, I now have a small menagerie of paleolithic beasties to face unsuspecting adventurers!