After only a year and a half, I finally returned to my Brigade Games' Plains War figures! Here are 8 more warriors on foot.
Here's a group photo with all the warriors on foot.
Still to come are another group of mounted warriors.
After only a year and a half, I finally returned to my Brigade Games' Plains War figures! Here are 8 more warriors on foot.
Here's a group photo with all the warriors on foot.
It's a bit embarrassing, but I was pretty much this many years old before it really sank in for me how important paddlewheelers were in Western and Northern Canadian history. It really shouldn't have taken this long, as I've been exposed to them all my life, but when I see them I tend to think of them as a curiosity, rather than a crucial link in the development of transportation infrastructure.
As a kid, I enjoyed visting the reproduction of the SS Moyie at Heritage Park in Calgary.
Heritage Park's Moyie is a half-size reproduction of the original SS Moyie, which Arthur and I visited in 2023 at Kaslo, BC, where she is in dry dock a museum ship on the shore of Kootenay Lake.
Another find on the shore of Kootenay Lake was this former paddlewheeler that's been converted into a home!
I've also read about paddlewheelers like SS Northcote, which participated in the 1885 Northwest Rebellion/Resistance, and the SS City of Medicine Hat, which sank after crashing into a bridge over the South Saskatchewan River in Saskatoon. I suppose they never entered my consciousness the way railways did, as they didn't leave the same legacy. My main cultural appreciation for paddlewheelers is tied to Mark Twain and the Mississippi paddlewheelers!
On our summer trip this year, however, Arthur and I encountered several more paddlewheelers that worked in Yukon, including SS Klondike in Whitehorse,
SS Keno in Dawson,
And the remains of SS Tutshi in Carcross.
As a result of my new appreciation for paddlewheelers, I purchased Sarissa Precision's colonial paddlewheeler. This is a pretty massive model, and was tricky to build, especially compared to other MDF models. The rails and supports are somewhat delicate and need to be handled gently. The rear deck on the upper level is open, and so the supports are thin and also delicate. After assembling, it still took me a while to paint this model.
By the way, thanks to Doug for the blue cellophane - it makes a great river!
The lake-based paddlewheelers like SS Moyie have splashguards for their wheels, like this. It kept the water from splashing onto the ship.
The Yukon River paddlewheelers omitted the guard, as there was too much chance of ice or other debris getting caught in the guard, as visible here on SS Keno. You can also see the red rudders that steer the ship.
The Sarissa paddlewheeler has no guard, so most closely aligns with the Yukon paddlewheelers.
The top and upper deck lift off to allow access to the interior, so figures can be moved around inside the ship.
Upper deck.
River paddlewheelers had limited cargo space, so they often pushed barges to allow more cargo to be moved. I picked up a pair of these Sarissa skiffs to represent the barges. Barges were pushed rather than towed as of course the paddlewheel gets in the way.
Here they are with cargo loaded.
Neither of my two steamships have names, yet. My first instinct was to name the big Sarissa ship the Alice May, after the derelict from Robert Service's Cremation of Sam McGee, but it doesn't feel right to name my ship after a wrecked ship. I have the same reservation about naming her Mary Ellen Carter, no matter how much I love Stan Roger's song. Feel free to make some suggestions for suitable names in the comment section below!
Destruction of the first section ended up pushing the Canadian force morale over the edge. I stopped taking photos as I was trying to figure out how to get my guys out of trouble.
Here's a photo from earlier in the game that shows where definition of the terrain matters! Each of the olive grove disks was a minor obstruction, as were the line of trees alongside the road, and also the low wall that the Canadian section is hiding behind. In CoC2, this means three minor obstructions, so Germans firing from the farmyard have line of sight which allows them to fire on the Canadians with the only limitation being at effective range (>18"). Otherwise their chance to hit was no different than if they Canadians had been in the open. This vulnerability was not intuitive for me, so I'll be more careful with how exposed my troops are next time. In a future game, I'll emphasize that the olive grove is area terrain covering the full area in the space between, as with the orchard just visible on the right. If I do that, then 6" of olive grove will block LoS.
There were a few more aspects of CoC that we didn't use, both existing rules as well as new rules introduced in V2 that we didn't use, including suppressing fire and smoke. In V1, I would liberally drop smoke everywhere - in this game, I used my '1's to activate the sniper instead of dropping smoke. Smoke could have protected that exposed section and provided cover for it to advance. I was slow to use my CoC points to get the section to 'hit the dirt' after the MMG opened up on them.
Ultimately, a good lesson for me in watching for hazards, and considering things that my opponent can do! Thanks to Craig, a real gentleman to play with. I'm looking forward to our next game!The main mode of transportation in the arctic in winter prior to the invention of skidoos and construction of winter roads was the dogsled. So naturally any gold rush or other arctic gaming will need some dogsleds, and here is the first one in my collection. This is from Copplestone Castings via North Star Figures. In addition to the dogsled there are a couple of huskies, one from Copplestone and one from Pulp Figures.
Whenever I build something like a cart or other transport pulled by animals I hem and haw over whether to include the traces and/or reins. I almost left traces off this time but finally decided to include them. In this case the traces are made from thread soaked in CA glue. The traces are not accurate, the dogs should be attached in pairs rather than each individually as I've done here. If a real dog musher connected their dogs this way there would be instant chaos as the dogs would immediately tangle their traces!
Arthur and I had a visit to the Vancouver Maritime Museum this afternoon. The key exhibit at the VMM is the RCMP St Roch, which served communities in the Canadian arctic from 1928 to 1954, including traversing the Northwest Passage multiple times, and was the first ship to circumnavigate North America.
The four Inuit hunters can be hunters, and can also support the RCMP as special constables.
They are wearing animal skin (sealskin, most likely) for their parkas, mukluks and trousers. The parkas should be whiter shade seen on the two figures on the left but I suppose the other pair could be wearing caribou skin. I don't know the reason for the tails on the belts of the two on the left, so I just painted them grey.
The four white guys are can be explorers, Mounties, hunters or any other folks depending on the scenario requirements. Based on my research, they should all be in khaki or beige but that would be far too boring so I added colour where I could.
And finally, Arthur and I watched 'Death Hunt' last night. This was a 1981 movie starring Charles Bronson and Lee Marvin, loosely based on the mad trapper hunt. We had great fun picking out where the movie made mistakes, but also the details it got right. It was clear from some of the details that the writers had done their research, but then decided to change aspects of the real story. Arthur generally thought that the real story was plenty dramatic, and the deviations introduced by the filmmakers did not improve the story.
It's a fun movie but not to be taken seriously.