Sunday, 21 December 2025

More Northern Critters

From Bad Squiddo Games, here are some additions to my northern forests menagerie.

First up, here is a moose family, with mama, papa and baby.



These moose are bit smaller than the moose I'd already obtained from Pulp Figures, but not in a way that will stop me from using them in the same game.




Next up there is a pack of three wolves. I'm not quite satisfied with how the painting turned out.  But they'll do!




These Bad Squiddo wolves scale nicely with my old Ral Partha wolves.



There is a bear.  Annie says he's a brown bear, I decided that he looked more like a black bear.


Last up is a colony of 6 beavers.


They are very cute, but are noticeably bigger than the Pulp Figures beaver (second from left) and the beavers from HLBS (on the right).


Nonetheless, these mad trappers now have plenty of pelt-bearing critters for their traplines!



Saturday, 20 December 2025

Paddlewheeler Crew and Ship's Fittings

Today's presentation is some more crew members for my paddlewheeler and some ship's fittings from Pulp Figures.


The crew members are from Pulp's South Seas line.  They include a more civilian-looking ship's captain than some of the Royal Navy officers in my collection, as well as a few surly deckhands. 


I've painted these sailors before, but most of the figures are missing.  But I was able to find two duplicates!


These ship's fittings add some nice details for the paddlewheeler or other ships.


All ready for some watery action!





Sunday, 14 December 2025

Pulp Figures Movember 2025

Back on November 30th, I said that Movember 2025 was done.  That was not quite correct, as here is one more post!

Bob Murch of Pulp Figures supports Movember every year by sculpting a figure to encourage donations to the cause.  This year's figure is the famous mountaineer, Count Stachio Grimaldi.  




I took advantage of the opportunity to pick up a couple of other Movember figures, including Captain Krustache of Kashgar.




Also joining the team is 2014's Stash Gable, incongruously dressed for the winter weather.



Here are the three new Movember figures.

Here are all of the Pulp Movember figures in my collection so far.

Please consider supporting men's health at Movember!  


Mammoths (or Mastodons - I don't know the difference!)

Ready for some ice age gaming, or perhaps some ice age holdovers that pulp adventurers or VSF adventurers may encounter!


These mammoths are from Pulp Figures.  Due to a miscommunication, I received two!  So while both are painted the same, I based one for snow and ice, and one for more temperate conditions.  



Combined with the wooly rhino, I now have a small menagerie of paleolithic beasties to face unsuspecting adventurers!



Sunday, 7 December 2025

Walls and Fences

 A while back, I bemoaned that Games Workshop no longer made such truly generic terrain pieces as the Walls and Fences set.  Well, someone must have been listening, as the Walls and Fences are back in the webstore, so to encourage GW, I ordered a set.


Figure added for scale.  The W&F set includes four signposts. One of these has the names Schwarzhelm and Bogenwald sculpted on. I scraped the words off of one of the posts so it can be changed as needed for a future game.  One of the benefits of plastic is how easy it is to trim off bits as needed.



There are slightly different quantities of wall and fence - approx. 43" of stone walls and 47" of wooden fence.



With more than 15 years between painting the two sets, there was no chance that the paint job would be identical.  But as you can see the differences are pretty minor.  Models of course are identical.





Sunday, 30 November 2025

Movember - last update for 2025

 And that's a wrap!  This is my final update for Movember 2025.  Thanks to everyone who supports the cause, and there is still time to donate:

https://movember.com/m/14809004?mc=1



Inuit Hunters

Continuing my push to expand on my collection of Arctic-appropriate miniatures, here are four Inuit hunters from Eureka Miniatures.



Added to the Copplestone Castings figures, I now have 8 Inuit hunters, should be plenty for any scenario I'm likely to play.  The thick slotta-bases on the Eureka minis offsets the slightly bigger Copplestone figs.



Tuesday, 25 November 2025

A Bad Day for the IRA

For our Tuesday game night with Oliver and Tyler, Arthur came up with an Irish War of Independence ambush scenario.  We used our go-to ruleset, Fistful of Lead.


Arthur was inspired by IRA  ambushes from the war, where the IRA would shoot up a unit of British army or Royal Irish Constabulary and then escape before reinforcements arrived.  That's not exactly what happened today, though!  For those who missed out on the twentieth century, the IRA is the Irish Republican Army. 

There were two groups of IRA and two units of British Army soldiers. Arthur selected figures for the IRA from our collection of WWII partisans, gangsters, revolutionaries and other mid-twentieth figures, and used WWI British for the British Army soldiers.

First group of British soldiers, who appear riding in the truck, led by their sergeant.


The second group of Brits, who will arrive on the turn after the Joker is played.  The Joker acts as an Ace for the player to whom it is dealt.


First group of IRA.


Second group of IRA, including an enthusiastic fellow with a bundle of TNT.


Here's the table.  British objective is simply to drive on the road to the far end of the table.  IRA are allowed to deploy hidden anywhere they want.

The IRA set up a roadblock.  The truck wasn't allowed to leave the road, so the Brits needed to clear the roadblock in order to proceed.


British truck comes on the table carrying the first unit of soldiers.


The truck stops at the roadblock and the IRA initiate the ambush.  The dynamite man throws his explosive bundle, and fails to clear the wall.  Then the IRA leader opens fire with his revolver, and immediately runs out of ammo!  Then the Brits gunned down the dynamite man. Not a great start for the rebels.

Undaunted, the IRA opened fire on the truck, trying to eliminate the soldiers before they could dismount.  The IRA fire was inconsistent, causing some wounds but also many rebels running out of ammunition and needing to reload.


The firefight continued with the IRA unable to get the upper hand despite outnumbering the soldiers.

Finally the joker is dealt, and the British reinforcements start to come onto the table.  Time for the IRA to skedaddle!

Meanwhile at the farm, the chaos deepens.


The reinforcements continue to advance.  Note that the IRA are not skedaddling.

Finally, having inflicted only two British casualties (including the British sergeant) whilst taking seven of their own, the IRA "leader" escapes.
Overall a great scenario by Arthur, based on his own research and his understanding of FFoL and scenario design. Good job Arthur!