
In place of our usual Tuesday night Traveller adventure, Arthur came up with some Fistful of Lead action in modern (or near modern) Afghanistan. The scenario was slightly modified from the 'Hive of Scum and Villainy' scenario from Galactic Heroes. In this version, a group of insurgents want to deliver some captured weapons to their colleagues, but word of the transfer has leaked, and rival Afghan National Police (ANP) and Afghan National Border Police (ANBP) are racing to intercept the insurgents. The twist is that the ANP and ANBP are not on good terms with each other.
Each 4-man team starts on a different table edge. One group of insurgents are escorting a mule-drawn cart that moves at a walking pace. The ANP and ANBP start on opposite sides.
ANP team move to intercept. Note that REAL ANP would never have access to anything as fancy as a Range Rover - but they might have had a brand new Ford Ranger pickup!
ANBP stepping out from their HESCO sangar.
The insurgent team with the contraband on the mule cart.
Insurgent group with jingle truck to remove the contraband once it arrives.
Insurgents and ANP maneuver around buildings, trying to get a superior position.
Sneaky sneaky!
First of the ANP is taken out.
But then the ANP sergeant dropped a grenade that injured two insurgents, including their leader.
Meanwhile the other two ANP engage the approaching smuggler insurgents.
The ANBP take advantage of the distractions on the far side of the table to quietly advance into better position.
ANBP used a combination of tactics, marksmanship and an uncanny ability to roll 10s to take out flanking insurgents.
The smuggler insurgents and ANP battled to a standstill but the mule cart kept up its advance.
One of the special rules for this scenario was that any time a Joker was played, a sandstorm would blow in, limiting vision to 12" and cutting all ranges to half usual. This happened relatively early in the game. There was a moment when it appeared that the sandstorm was about to lift, but then it rushed back in. This meant my sniper wasn't able to control the table as he originally hoped, and then he was taken out by the ANBP and their uncanny ability to roll a 10.
Meanwhile the ANBP continued their advance, seizing control of the jingle truck.
Realising the truck is no longer available, the mule cart driver makes a break for the table edge!Vicious fighting between the ANP sergeant and the insurgents left everyone wounded but the sergeant was finally defeated.The remaining insurgents battle the ANBP for control of the mule cart, but the ANBP triumph and take control of the weapon shipment!
The end! ANBP gain control of the mule cart with the contraband.
Love that truck! Inspired paint job!
ReplyDeleteThanks, Codsticker! I wrote about that truck 10 years ago on this blog https://willstoysoldiers.blogspot.com/2015/12/afghanistan-people-and-terrain.html
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