Tuesday, 26 May 2026

Characters and profiles for Battle of Ballantyne Pier (also draft)

 Following on my previous post, here are some profiles for the Battle of Ballantyne Pier.  I'm looking for ideas for FFoL traits for each of these characters and groups, so please make suggestions in the comments!

Great history of the battle on the BC Labour Heritage Centre Website:  https://www.labourheritagecentre.ca/collection/the-march-to-ballantyne-pier/

VPD Chief Constable Colonel W W Foster, CMG, DSO, VD - WWI veteran of the Somme and Vimy Ridge, 5 times Mentioned in Dispatches, with a strong history of union busting in Vancouver.  Traits:  Veteran (d12), Leader, Fearless, Disperse the Crowd (aka Read the Riot Act).  Revolver, billy club.

VPD Constables:  d10.  Deployed in pairs.  Revolver and billy club.

BCPP Constables:  d10.  Deployed in pairs, initial deployment is hidden.  Player may choose to place them in the any of the boxcars or in one of the buildings along Heatley Ave.  Revolver and billy club.

Mounted Police (RCMP). d10.  Deployed singly.  Mounted.  Running attack (after close combat attack, may use remaining movement to engage another target or move clear of current opponent).  Thundering charge (+1 to close combat roll when charging). 

 International Longshore and Warehouse Union (ILWU), Local 500:

Union Leader Mickey O'Rourke, VC, MM.  d10.  Leader, Fearless (ignore penalties for multiple shock markers on recovery rolls), Rally/Increase Fervour.  Improvised weapons.

Union Leader Oscar Salonen, Finnish Canadian labour leader.  d10.  Leader, Rally/Increase Fervour, Coolheaded (+1 to Shaken recovery rolls).  Improvised weapons.

Union President Ivan Emery.  d10.  Leader, Rally/Increase Fervour, Strategist (draws an extra card).  Improvised weapons.  (Emery actually missed the march, as he'd been arrested just before the march began!)

Union Leader George Brown.  d10.  Leader, Rally/Increase Fervour, Sharp Tongued (in close combat make an easy (3+) test to force opponent to reroll attack).  Improvised weapons.

8 Groups of 4 longshoremen.  d8.  Improvised weapons.  2 groups per union leader.

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