Last night, Lisa came by for our third playtest of the Ballantyne Pier game. We leaned further into using Fistful of Lead Bigger Battles and adjusted the two sides a bit further. This playthrough allowed us to see the effects of some of the rules we came up with for the police to inflict shock and disperse strikers.
VPD blocking the railway tracks. Arthur selected a figure in a trenchcoat as a more accurate representation of what Vancouver Police Department (VPD) Chief Constable WW Foster was wearing on the day.
Striking longshoremen marching down Heatley Ave.
A variation on the railway tracks! With no model train tracks or trains, we substituted with cobbled streets and sci-fi shipping containers. Chief Constable Foster started the action by 'reading the riot act'. This was a contested roll with groups of strikers within range. He was very successful and managed to disperse a couple groups of strikers and a strike leader right off the bat!
Police deployed tear gas near the start of the game, immediately adding shock to the strikers. WWI British soldiers are standing in a proxies for the British Columbia Provincial Police (BCPP).
We felt that the tear gas was persisting too long, so we adjusted the duration. At the start of each turn roll 1d4, with each cloud of tear gas dispersing if the roll is equal or less than the number of turns it has been on the table. Strikers have white dice to show their level of 'fervour', which must be exhausted before they accumulate shock points. Shock is then shown with black dice. Note the photographer on the balcony on the left.
Dramatic shot showing the police holding the line just behind the area of effect of the tear gas!
The strikers tussled with the special constables of the BCPP, but could not overcome the effects of the VPD tear gas or the orders to disperse from the Chief Constable.
Following are some more game photos, no particular story for each one.
News hound catching photos of the action.
BCPP about to be rushed by more strikers after they were pushed off the street.
Battered BCPP recover after taking a beating from the strikers, as well as being affected by their own side's tear gas!
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