Saturday, 23 December 2023

Partisan Raid - Black Ops Playtest

Inspired by reading SAS: Rogue Heroes, I decided that it would be fun to try a game based on partisan warfare (and, oddly enough, without any SAS in the game, although SOE might make an appearance).  And since I already have terrain and figures suited to Italy, it was only natural to set the game in Italy.  And so I invited Doug, Lisa and Peter over to playtest a scenario.

There are a few options for small-scale skirmish battles, but I chose Black Ops as that is the most appropriate one that I already own, although I haven't played in years.  This game was definitely a playtest, especially thanks to a series of crises coming along to distract me when I could have been preparing the game!  So thanks again to D, L & P for their patience as I winged things through the game prep.  

The scenario was designed to be light-hearted, inspired by the competition between the mind-boggling number of competing Italian partisan groups.  Lisa in particular dove into researching different groups, and helped identify three groups:  the Brigate Garibaldi, selected by Doug, either because of their communist/socialist leanings or simply because he liked their red scarves; the Giustizia e Libertà (Justice and Freedom) brigade, chosen by Lisa; and the Roman Catholic/monarchist fiamme verdi, green flame, championed by Peter.  I played the Germans as game master - the initial reactions for the guards were directed by the reaction rules, and the main focus was to be the competition between the different partisan groups.

Arthur was very helpful and built a table for the game, based on 'The Compound' map from p. 39 of Black Ops.  Note the Top Secret cow mixed in with the herd in the foreground!  Regrettably, we did not find a way to incorporate the TS cow into the game, although the overall herd played a role in the game.


The official mission is for the partisans to rescue the scientist from the evil clutches of Colonel Klink and Stahl-Mask.  They are initially located inside the big villa.


A few guards were initially located on patrol inside the compound, with the remainder inside the barracks with Sergeant Schultz.


Doug's Brigate Garibaldi decided to brazenly walk up to the front gate, in the guise of Italian farmers celebrating some festival or other, along with their ox cart and mule cart!


Smoke markers were used as noise markers.  Each of these increased the chance that the guards would notice and raise the alarm.


Lisa's Giustizia e Libertà partisans went for a more subtle approach, but still managed to generate many noise markers!  Fortunately for them, the German guard remained oblivious to their approach.


Doug's Garibaldis attract the attention of the guard at the rear of the compound, who starts moving toward the front gate.


Lisa's G e L machine gunner silently dispatches the nearest guard in CQC, or Close Quarters Combat!


Meanwhile Doug's BG continue their increasingly noisy approach to the front gate.  The remaining gate guard is oblivious to the elimination of his colleague!


Nancy Wake leads the fiamma verdi in a much quieter approach.


Doug experiences a setback as his attempt to assault the gate guard fails, and the attacker is struck down by the guard!


Noise markers a plenty as the guard shouts to raise the alarm, while behind him the G e L machine gunner cuts down one of the other guards.


Still moving silently, the Green Flames continue their approach to the villa.


But the alarm has been raised, and Stahl-Mask engages the fiamma verdi outside the villa.


The BG burst into the compound, and leave the mule cart to block the gate!


G e L partisans engage the guards emerging from the barracks.  Sgt Schultz proves to be a much more resilient warrior than expected, as he outlasts and subdues many of the partisans through many rounds of CQC.


Partisans have the run of the compound.


Meanwhile, the German emergency response team rushes to the scene.


Lisa's surviving G e L partisans have hotwired the German staff car, picked up the fiammi verdi radio operator, and pulled their remaining partisans from their fight with the German guards.  Schultz is still standing!


Doug's and Peter's partisans are both on the ground floor of the villa, arguing over who will be first to climb up to the second floor, against Col. Klink and Stahl-Mask!  Unfortunately, their decision to shoot up the stairs results in the death of the scientist, and defeats the purpose of the raid :(


The German response team is busy clearing the compound of the partisans. 


Lisa's team pulls a bootlegger reverse with their stolen staff car and escape through the rear gate.  Other remaining partisans slip away into the woods, and the Germans strive to determine what happened!


I failed to keep track of the body count, but Lisa provided a summary for her Giustiza e Libertà band. She named all her team members, from the submachine-gun toting leader Maria through the whole team, and also the one who hotwired the getaway car.  Rocco the rifleman was the only survivor other than Maria.  Poor Vincenzo, Maria's lover, was beaten in CQC by the Germans, so likely was taken prisoner.  On the other hand, she rescued the fiammi verdi radio operator, plus one of their riflemen.  Overall, it was quite a bloodbath for the partisans, and the Germans were well known for summary executions of any captured partisans, as well as brutal reprisals against the nearby civilian population.

This game was an experiment.  Overall, there were some good elements, and also some room for improvement.  To make the next attempt better, I have a few ideas:

- Put more effort into identifying the factions and assigning each a unique objective, ideally conflicting with the objectives of other factions.  Lisa really enjoyed researching the various partisan groups, so I will definitely tap into her research :).  Distinct objectives will also allow more room for specialist figures to have meaningful roles, such as radio operators, drivers, explosives experts, snipers and more.
- Black Ops calls for different types of troops activating on different cards, with leaders, specialists and ordinary mooks each activating on a different card.  While it didn't really hurt the flow of the game, I don't think it helped much, either.  I think it would be simpler to have a card or poker chip for each faction, which would probably speed up game play.
- Numbers of troops seemed ok, with about 10 figures for each faction.
- Using the Civilian Response Table for the cattle reaction was fun and seemed to work well.  Some more thought is needed for the starting position for the cows.  However, with some planning, there is a great opportunity to provide a role for the Top Secret cow!

Friday, 22 December 2023

JTFM Trench System Review

 When looking at trench terrain for WWI gaming, there are three or four different approaches.  Best looking is custom-made trench boards, as featured in glossy wargaming magazine articles and fancy wargame rule books.  I was even motivated to make a set of trench boards some 15 years ago.  They look great, but have a big drawback in that they are huge, a giant hassle to move around, which makes taking them to the club for a game near impossible, and they are pretty limited in how they can be reconfigured for different scenarios.  

Making smaller pieces is an option, using 6" x 6" tiles for example, but these still tend to be bulky, taking up a lot of storage space, and are still a great deal of work to build.  I suppose could arguably just draw trenches on paper for a two-dimensional representation, but that is very unsatisfactory when considering the effort that I put into making the miniatures look nice!

So that leaves resin trenches.  These lack a bit of realism as they raise above the table instead of being cut below the surface, but as long as all the gamers are willing to go with what is intended, resin pieces have a few advantages.  Resin pieces are easy to store and transport, they can be moved and set up in different configurations as needed for various scenarios. They need to be painted but otherwise no other modelling work needed, and for me the saving in time to build them compensate for a great deal.  And realistically, if I were to attempt to build my own, I'd easily spend much more than the cost of individual resin pieces.

With all that in mind, I decided to purchase the JTFM/Die Waffenkammer trench system.  Information on the website is pretty limited, so here is some information about what you get with the package deal.

The system includes one each of seven different pieces, totaling around 3' in total, although with with bends and junctions, a bit less than that on the table.



The trench pieces follow, with Great War Miniatures for scale.

Trench end piece



Short straight section




Longer straight section




T-section




Mortar pit




Dogleg section







Bunker with removable roof.




These trenches are not very deep, only about 1" or 25 mm, and just barely room for a 25 mm base.  The figures on 20 mm bases fit much better!



The trenches are definitely not compatible with the old Acheson Creations trenches that I picked up years ago!  




These trenches are going to meet my WWI gaming needs quite nicely, so much so that I placed an order with Jeff to send me some more pieces to allow some more table coverage.  I'll paint them up and add another post in the new year.

Tuesday, 19 December 2023

Characters - Movember 2023, Wild Bill Hickock and the Witch King

I finished up a handful of characters.



Here is this year's Movember figure from Pulp Figures.  Bob really outdid himself this year!  I decided to base the uniform on the 25th Lancers Frontier Force.  No special reason for the choice, I just liked the green coat :)




Next up is Brigade Game's version of Wild Bill Hickock, inspired by Keith Carradine's version of the character from the fantastic HBO Deadwood series.



And thirdly, a version of the leader of the Nazgul, the Witch King of Angmar, complete with flaming sword.  The rider is from the Nazgul on Fell Beast kit that I assembled a while back, on a GW Rohan horse.




And here is the full selection of ersatz Nazgul!  5 foot and 4 mounted.  Enough for now!