Arthur's friend Oliver usually comes over on Wednesday evenings for a game of D&D, however we just finished an adventure at our last session, and the DM wasn't ready to start a new adventure. So instead, we decided to try out What a Cowboy. And it went well, even with a pair of 10 year olds!
I stripped the game down to streamline play. Each player had a shootist armed with a 6-shooter. No Bonanza chips, no Desperado cards.
I made a point of providing each player with different size dice for the action dice and the shooting/moving dice. I also picked up some counter dials to track ammunition. That combination worked out well; the players didn't mix up the dice. I'd like to procure some more of these dials, ideally that go to 6, and with some sort of click/lock so the dial doesn't slide around.
I used my Sicilian church and a few buildings to represent a small Spanish mission somewhere in New Mexico. Lots of scatter terrain so soak up spotting dice. Arthur complained about the lack of civilians; I just said they were hiding from the gunfight. I was a little inspired by the opening scene from Tombstone, but with a slightly different group of protagonists.
Oliver's character Gunshot spent a good chunk of the game using this building to keep away from the others.
Tyler's character Eagle Eye Eddie advanced to the centre of the board from behind the church.
My character Ramblin' Bob approached the town centre using the outbuildings for cover.
Eagle Eye used a hand with lots of move dice to circle around the church to flank Gunshot.
Gunshot escaped from Eagle Eye, only to end up facing Arthur's shootist, who he called 'Dad'.
Eventually, Eagle Eye and Dad ended up in the village centre, fighting over a table, while Gunshot and Ramblin' Bob approached from the sides. The clouds of dust are pinned markers.
The game ended with Eagle Eye taken down by teamwork between Gunshot and Dad, while Ramblin' Bob sensibly stayed back at the edge of the action. By the time he was finally hors de combat, Eagle Eye had suffered a couple of critical hits, on top of "normal' hits, stripping away all his action dice. This was a bit of a difference from the first game, where characters were killed outright by the criticals. Ramblin' Bob meanwhile spent most of the game blasting away and missing near every shot.
It was fun to introduce a couple of new players, and Oliver and his dad Tyler both enjoyed the game.
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