Last night was Trumpeters' first meeting of the new year. Corey came over from Victoria eager to put his new were-rabbit onto the table, so we collaborated to host a couple scenarios for Devilry Afoot. Fletch and Walt joined in the games.
Corey created a scenario he titled 'Hunt for a Hare'. The short summary is that strange things have been happening at Farmer Ben's place every time there is a full moon. Something odd is going on with the rabbits. The players need to hunt the rabbits - as rabbits are small and fast, the only way to achieve this is by shooting them (so the hunters need to bring shooting weapons).
My hunters - Daphne the Goodwife, with her dog Scoob, and Fred the Soldier.
Walt's Slava Hetman, a gentleman, with his retainer, and the scholar Volodomyr Beley (in the blue coat).
The farm, with bunnies scattered around. The little bushy area in the centre is actually a carrot patch! Rabbits activate when the red markers are pulled from the cup. A d10 is rolled for each rabbit, then the bunny moves 4" in the direction the d10 points. If they reach the carrot patch, that's where they stay, and if they reach the edge of the board, they bounce back into the play area.
The game begins, and the hunters move onto the board.
Then he turns and sees them :)
As the first scenario finished quickly, we quickly reset the table with a cemetery in the center. This is the 'Danse Macabre' scenario from the DA rulebook. A revenant has appeared, and appears to be raising more of the dead. The hunters must enter the hallowed ground, and then quote scripture to make the dead return to their rest. Here Ensign Tusk faces a revenant playing a bone flute.
More revenants appear, including Jerry Garcia!