Saturday, 3 January 2026

Devilry Afoot - Hunt the Right Bunny!

 Last night was Trumpeters' first meeting of the new year.  Corey came over from Victoria eager to put his new were-rabbit onto the table, so we collaborated to host a couple scenarios for Devilry Afoot.  Fletch and Walt joined in the games.



Corey created a scenario he titled 'Hunt for a Hare'.  The short summary is that strange things have been happening at Farmer Ben's place every time there is a full moon.  Something odd is going on with the rabbits.  The players need to hunt the rabbits - as rabbits are small and fast, the only way to achieve this is by shooting them (so the hunters need to bring shooting weapons).

My hunters - Daphne the Goodwife, with her dog Scoob, and Fred the Soldier.

Walt's Slava Hetman, a gentleman, with his retainer, and the scholar Volodomyr Beley (in the blue coat).


Corey brought the preacher Brimstone Jones and his soldier friend the Shiny Hat.


Fletch's hunters were Dr Goldstein, a scholar, and his soldier friend Ensign Tuck.


The farm, with bunnies scattered around.  The little bushy area in the centre is actually a carrot patch!  Rabbits activate when the red markers are pulled from the cup.  A d10 is rolled for each rabbit, then the bunny moves 4" in the direction the d10 points.  If they reach the carrot patch, that's where they stay, and if they reach the edge of the board, they bounce back into the play area.


The game begins, and the hunters move onto the board.


The scholar is very confused, not realising that the bunnies are busy eating the carrots in the carrot patch behind him!


Then he turns and sees them :)


Meanwhile Dr Goldstein and Ensign Tuck chase rabbits through the livestock paddock.


Back to the carrot patch, where the wererabbit has been revealed!


The wererabbit charges scholar Volodomyr!  Smoke puffs are placed to show which matchlocks have fired and need to reload.


The wererabbit takes down Volodomyr, and is then felled by a fusilade of matchlock fire.  Success for the hunters!


As the first scenario finished quickly, we quickly reset the table with a cemetery in the center. This is the 'Danse Macabre' scenario from the DA rulebook.  A revenant has appeared, and appears to be raising more of the dead.  The hunters must enter the hallowed ground, and then quote scripture to make the dead return to their rest.  Here Ensign Tusk faces a revenant playing a bone flute.


Meanwhile Brimstone Jones confronts a spectre at the edge of the hallowed ground.


More revenants appear, including Jerry Garcia!


Revenants combine to attack and subdue Ensign Tuck.  Brimstone Jones successfully banishes the spectre!


The hunters move into the hallowed ground!  Some quote scripture, while others hold off the revenants.


Finally the hunters succeed in quoting scripture.  The Word of God takes hold, and the revenants return to their eternal slumber.  All in all, a fun pair of scenarios to start the year!