For our Tuesday night gaming, we had another go at 02 Hundred Hours, this time scenario 5 - Evade. In this scenario, an RAF pilot has been shot down and the local partisans are trying to get him to safety before the Germans can catch him.
The pilot starts in the lower right corner and must leave the table at the upper left. In between, the Germans are patrolling and searching for him.
The pilot starts his journey.
Germans on patrol along the road as their officer plans at the table in the camp.
Partisans move into the orchard as they move to assist the pilot.
The pilot has been spotted by the sentries on the road!
The dog handler is alerted to the partisans in the orchard.
Partisans move up to engage the German officer.
Partisans take out the dog handler with a Molotov cocktail! Alas for them, this was their only success of the game.
The Germans surround the RAF pilot.
The partisans rush forward to help but it's too late, the Germans capture the pilot!
This game was interesting. The pilot has a very difficult job, especially as he is rated as a 'trooper'. In a future game, I might promote him to a 'character' just to allow him a potential of two activations in a turn. Towards the end, the pilot's actions were particularly limited, as he kept needing to burn his activation to duck German bullets, until he was finally out of luck.
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