Lisa and I replayed the same Sabotage scenario that we played last week, with a change in teams. This time I played the attackers, using partisans instead of SAS. Lisa's defenders were pulpy Germans. Partisans are quite fun. Individually they tend to have lower skill levels than SAS so are more likely to fail tests, but there is a great degree of variability amongst them, so that each figure can be more characterful than the SAS soldiers. Partisans also have access to 'Plan' cards which can give the partisans an edge. The trick for all of the cards, whether Order cards, Event cards or Plan cards is to read them carefully to understand what they do and then remember to actually use them!
As with last week, the target for the attackers is to detonate explosives on the ammo dump in the centre of the table. Arthur set the table for us, and replaced last week's orchard with a cemetery (lower left). I could not resist, so my partisans entered the table through the 'dead centre' of the town :)
Partisans move through the cemetery.
Despite the lack of success, I'm keen to try again. It's a good strategy for the defender to set up patrols in pairs, as a pair of sentries are much harder for the attacker to take out than a single defender. The attacker really needs to maximise what they can achieve before the alarm is raised. Once the defenders are alert, the attackers need to focus on escaping the scene as they are not likely to win any engagement. Look out for more reports as I prepare to host 02 Hundred at Trumpeter Salute in April!
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