Monday, 27 April 2026

Estevan Riot Scenario for Friday May 1st - Work in Progress!

Here is my planned scenario for the coming Trumpeter game night on Friday, May 1st (International Workers' Day).  This is a work in progress and I will revise it as the scenario gets developed further.

For more information on the real event:

https://gent.name/sask:towns:bienfait:1931minersriot:start

https://en.wikipedia.org/wiki/Estevan_riot

https://www.saskarchives.com/services/learning-packages/grade12-estevan-riot-1931

 Estevan, Saskatchewan: 29 September, 1931

A scenario for Fistful of Lead.
Background.
In September 1931, coal miners in Bienfait, SK, went on strike demanding set daily working hours, better working conditions, the end of the company store monopoly, and a wage increase. The mining company refused to recognize either their union or their demands.
To gain public support for their cause, the miners and their union organized a solidarity parade in the nearby town of Estevan. The mayor and town council quickly declared the march illegal and called in the RCMP to reinforce the local police. On September 29, several hundred coal miners gathered, along with their families, for the parade. Waving the Union Jack and carrying banners that read “We will not work for starvation wages”, “We want houses, not piano boxes” and “Down with the company store”, they slowly drove from Bienfait into Estevan. They were met by a line of police, backed by the RCMP and a firetruck.

Scenario Objectives:
The miners’ goal is to march to the cenotaph beside the courthouse. They win a major victory if they assemble at the cenotaph. Cops may be wounded but not killed. If any police are killed by the miners, they may still win a minor victory but the post-game repercussions will be severe
.
The police goal is to stop the march and disperse the miners. They get a major victory if the miners are dispersed peacefully. If any miners are killed, the best victory condition changes from major to minor.

Special Rules
In this game, shock will be a key measure of the figure’s interest in sticking around. At the end of each turn, each figure with shock rolls their quality die. If the number rolled is equal to or less than the amount of shock on the figure, they will decide it’s time to go home. Remove the figure or group from the table.

Disperse the crowd: the police may try to disperse the miners by lecturing to them. Each turn the lead police character may attempt a roll to disperse the crowd.
The lead police character rolls his quality die, and each of the miners (or group) within 12” rolls theirs. This is like a close combat roll. Dice are modified by shock (-1 per point of shock). If the police win the roll, then roll for effect (modified based on the difference between the rolls as per close combat). Roll for each miner or group of miners separately (so some miners may disperse while others remain).
1-5: Miners take one shock
6-8: Miners take two shock and fall back 4”
9+: Miners disperse and head home.

Fire into the air: Police may fire into the air over the miners. Test for all miners or
groups of miners: on a 6+, one point of shock is applied to each miner or group.

Rally: union leaders may attempt to rally shock off of disillusioned miners, to keep
them from dispersing.

Fire truck: the Estevan Fire Department has parked their fire engine on Fourth Street. It may not move during the game. A police character may attempt to use the fire hose to spray the miners. Use the flamethrower template. The policeman will need to pass a skill test (5+) to operate the hose. Then any model under the template rolls for effect.
1-5: one shock
6-8: two shock and pushed back 4”. Model falls down and must take one action to
stand up on its next activation.
9+: wounded and falls down.

Miners may not use the fire hose but may attempt to disable it. The miner will need to attack the fire hose as if it breaking down a door. Roll close combat with the fire hose getting an automatic 6, needing 3 wounds or an out of action result to damage the hose so that it may no longer be used. Using an axe will give the miner a +2 on his roll to defeat the hose.

Riding Crop:  melee weapon.  May only cause shock.  If wound or out of action result, then count as two shock and knocked down.

Thrown rocks or bricks:  Requires an action to pick up and another action to throw.  Actions may be taken in different turns.  Place a marker on figure to show it is carrying a rock or other missile.  Range 4"/8".  -1 on wound roll.

Miners:
Annie Buller, union organiser.  d12 for non-fighting rolls.  d8 to fight or shoot. Traits:  Leader, Inspiring.  Unarmed.

Individual named miners (d10)  Peter Markunas, Nick Nargan, Julian Gryshko and Mike Kyatick.  These are the miners who were killed - should I include them as named characters?  Unarmed or club.  

3 bases of 3:  Miner mobs - base of 3.  d8.  Unarmed or club.

Two bases of 3:  Miner family members (women, kids).  d8.  Cannot fight.  May throw rocks.

Police:
Town of Estevan Chief of Police Alex McCutcheon.  d12.  Traits:  Leader.  Revolver, billy club.
Town of Estevan Police Constable McKay.  d10.  Revolver, billy club.
Estevan Mayor David Bannetyne. d8. 
5 RCMP constables.  d10.  As per figure (revolver, rifle, shotgun) plus riding crop, including Constable SutherlandConstable PalmerDetective Sergeant Mortimer, and Sergeant John Molyneux.
.


No comments:

Post a Comment