Saturday, 19 October 2024

Bolt Action Stalingrad - God of War scenario

 Lisa's Bolt Action Stalingrad campaign is pretty much done, but as a completionist, she wants to finish up the remaining scenarios in the book.  So last night we played the God of War scenario.  The Red Army has launched Operation Uranus, and for the purposes of our battle, an outnumbered German platoon (officially Romanian, but you gotta go with the forces available!) tries to hold back two Red Army platoons, one infantry and one armoured.  The Germans have the advantage of some pretty significant defences, but will it be enough to allow them to hold the line?

My JTFM trenches have been getting some good use in recent games, and I was pleased that I could finally use my German bunker as well.



Arthur was so excited to field his Soviet naval infantry, so decided he needed to dress the part!  In fact, his platoon was pretty diverse and included naval infantry, a squad of partisans, the ever-popular SMG squad, the obligatory free inexperienced rifle squad, and, for the first time in action, the quad Maxim machine gun mounted on a GAZ AAA truck!


The German tripod mounted MG inside the bunker in the centre is nearly immune to the firepower the Red Army can bring to bear, but the crew can still be suppressed.  The red disks are pins that it is accumulating from the fire being brought to bear on it.  You can see that the German defences also included barbed wire and minefields.  These did not slow down the Russian advance but did channel their attack somewhat.


The Red Army has a lend-lease M4, known in Soviet service as the Em-Cha!  I teased Lisa that it showed up with a British crew and markings :)


Red Army T-26 flamethrower tank shows that there is one significant exception to the German bunkers near invulnerability!



German defender with a WWI-era MG08 machine gun tries to hold the line.


Communist-allied Brigata Garibaldi partisans prepare to assault the German trench.  Their allies, the inexperienced riflemen, have already been wiped out!


German defenders defenders are barely holding on, but they repulse the partisans!


Red Army armour overruns the veteran Panzergrenadiers.  They should have been ready, but whiffed their tank terror save and fled from the oncoming metal behemoths.  The German front line folded and move the emphasis to the second line.



My German 88 was another unit making a long-delayed tabletop debut.  It was pretty fearsome at first, eliminating a Russian howitzer with its first shot, but then later struggled to hit anything for the rest of the game.  The army list only allowed the Germans a single artillery piece, so I wanted to be certain they had the best.  With a range that covers the entire tabletop, ability to use direct or indirect fire, a ferocious armour-piercing power, and a large crew that allows it to keep operating after taking several hits, this was worth the points.  Or it would have been if I could have made a few more decent rolls to hit!


But ultimately, it too was taken out!


The Red Army flamethrower tank turned its attention on the German officer hiding in the big bunker, and that was pretty much the end of resistance.  The Red Army triumphs!


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